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Thursday, February 7, 2013

The Power of Money: A look at some of 2012's most prolific Video Game controversies

          Every year there is something new and inventive on the horizon. There is the proverbial ship, carrying all the wonders of the age with it, yet something strangely pervasive as it nears the horizon – green sails – sails made of currency, and paneling made of gold. Its a money-train, on water, that impressively enough, doesn't sink. An interesting way to describe the state of the video game industry, and the quality of some of those involved. Of particular note, 3 of the most prolific cases of recent memory, some still ongoing, such as the Activision lawsuit against infinity wardand West/Zampella, as well as HammerPoint Interactive's WarZ andthe nightmare that is Sergey Titov, and the court case rocking the NCAA/entertainment industry world – Keller vs. Electronic Arts.
           While all three appear to be stories of the little guy vs “The Man,” it's more accurate to describe these controversies for what they really represent – greed in the face of artistic expression, and the right to peoples due diligence in the wake of ever-expanding corporatism in the video game industry. Everyone should be entitled to what they're owed, but is there a point at which both sides forget what it is they're really about in the interest of the almighty dollar? Something to think about as we take a step into these three prolific controversies.

           The West/Zampella vs Activision lawsuit was a major issue, starting in 2010, that ran the gamut through the first half of 2012. Constantly in the news, it stressed the importance of trust and transparency between company and employee. Through 2012 it became a he-said/she-said battle in which West/Zampella were accused of stealing code and conspired with Electronic Arts to create something amazing from Activision left-overs, all the while negotiating terms of new contracts with EA, while still under contract with Activision – a wholly illegal affair.
           Of course, Activision had been accused of firing employees in whom they owed significant royalties. Between all the paper work and articles, the best we can surmise is that both sides were actually right – the team that separated from West/Zampella and left Activision became the Infinity Ward Employee Group, who went on to win over $42 million. West/Zampella settled out of court in late May of last year with an undisclosed sum, though with the amount they had been asking for (over 1 billion dollars), it is fair to imagine they certainly made enough to never work again. Likely for the best, considering all that happened, they'll actually never be able to work again in this industry.

           Thinking back on it, it is a shame that it happened to begin with. Greed is a disease; it starts small, insignificant, and the more it roams free, the more it grows into something entirely disassociated from its original intent. Instead, we end with as much as 46 people being let go and not receiving their owed royalties, while the attempt of pinning blame on two men as part of the fault be hind the entire ordeal, as somehow the cornerstone of the issue. The problem is that it never was. The issue boils down to people being owed something and not receiving it. What this means for the rest of us, is that in the future claims of royalties, and due commission will easily become a forefront element to any deal in the industry, though it is likely to paint companies such as EA and Activision in an even worse light then they already are. There are of course, detractors on the other side, claiming people like West and Zampella are complicit in that greed, and that folks like them are just as bad – maybe that's true, though if you were owed money – whether a dollar, or a million dollars – the principle is the same for you: you want what is yours.

           While talk of lawsuits abound, there has been nothing concrete in that arena thus far in the troubles of WARZ. The controversy, originally stemming from copyrightinfringement of some images from The Walking Dead, suddenly turned into a total campaign smear against HammerPoint Interactive, the makers of WARZ, in which it got out (with clear evidence) of directly lifting the vast majority of content from the game, WARInc.: BattleZone. Additionally, it was then shown that they lifted stylized content and direct mechanics and UI representative of the customization menu functions behind the Crysis series' weapons.
           Things spiral soon after, with Valve's Steam service deciding to pull the plug on the zombie shooter and refund purchases. From there, it was a long line of suspicious micro-transactions, underhanded moderator bans and censorship, fraudulent activities regarding account banning to force long-time players to repurchase in addition to lack of features that were promised. The games big wig Sergey Titov, known for creating the worst game in history, Big Rigs, attempted to issue an “apology” letter, where, for all intents and purposes, he accused everyone of misreading, rather than taking responsibility.

           While certainly not the first tale of stolen assets in a game, if anything, the moral of this story and those like it, is caveat emptor. Whether lawsuits are going to light up is unclear at this point, but what is known, is that HammerPoint appears to be a subsidiary for Arktos – who also own the company behind War inc, which Titov works for – which would likely give him the room needed to secure those assets without legal troubles. Even so, it doesn't account for the other theft of property from Crysis or The Walking Dead, nor does it leave them free from their clearly fraudulent activities.

          Lastly, the Keller vs. Electronic Arts case, which, by and all accounts is far from over, gives us another introspective into the steps people will go for the sake of money. In this case, Keller, a player in the NCAA asserts that his likeness without fair representation and compensation is a clear violation ofhis right to publicity, having made money off his likeness, stats, jersey number, etc. Assertions by the Keller camp believe the infringement goes deeper – obtaining these stats, and other materials across the entire division. Schools aren't permitted to make money directly from their athletes, nor are athletes able to obtain monetary sums for their skill, something to which Keller believes the league exploited with EA, yearly.



           It's been a long standing issue, with cases such as Hart vs Electronic Arts, or the O'Bannon case (which is now consolidated with the Keller camp). While these issues haven't finalized, it's clear that whichever way they go will have a significant effect on sports in the NCAA. Either players will receive compensation damages, or should they lose, EA and others will be able to speculate as to why they need to pay royalty agreements yearly at all. I suppose, f you can't grant an NCAA player direct compensation for his skill, it could be re-assigned in the same manner scholarships are. After all, those are technically monetary investments given based on skill. The League itself shouldn't have the final say, and I think those in the Keller camp, really do have a solid reason to not only be upset, but to continue the battle for rights to their publicity and personality.

           So, with three of the most prolific controversies surrounding the video game industry, it's a pretty safe bet the effect of money – and involved parties perceived right to it – will continue to expound in an industry that's gone from quaint and fun, to a thoroughly engaging multi-billion international business. The over-aching theme starts to create its own picture, however. One that particularly showcases a yearly drive for sales and money, rather than a focus on quality products that are fun, entertaining, and engaging, while improving the art form.
  

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