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This years E3 was an impressive event,
that clearly detailed the future of gaming, and it's direct influence
from Social gaming and the increased pressures of social/mobile
connectivity. The sheer amount of products showcased this year, are
the highest ever recorded from the indie sector, and most every
product offering had an investment in social elements – especially
against the backdrop of the Sony Ps4/Microsoft Xbox One
battle. It's fair to say there's a change in how we perceive games
and what they can be, as well as in what takes precedent for gamers
of this coming generation – something Sony understands, unlike it's
competitor Microsoft.
With a clear battle royale between
Sony and Microsoft, it's a sure hot-topic, that has a lot of weight
for not only gamers, but developers of all shades and types. So far,
PS4 has dominated, and here are a few of the reasons:
Selection of games -
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E3 Games were impressive, like KillZone (pictured above) |
Not only are these games exclusive,
but there are a host of major triple A titles, as well as already
established IP's, setting the stage, such as Infamous, Killzone
and Final Fantasy. Incredibly impressive newer games are
Watch Dogs, and The Order: 1886. Each
of these products have a high level of buzz about them, especially
Final Fantasy and Watch Dogs, so it's a sure bet this is going to be
a strong factor for a lot of gamers. Additionally, there's a
major indie-developer presence for the Ps4, something not really set
previously, even on Xbox Live. These games are a major element of
games coming to the Ps4, and they even had their own showcase atE3.
Ability to Sell and Play, Used Games
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PS4 Excellence at its finest - not sure I need the screen though. |
They have no restrictions. Players are
able to sell products as they like, with no publisher restrictions,
unlike Xbox One. Knowing that used games market has been around since
the beginning of gaming, and for all intents and purposes, isn't
really going to go anywhere, it's pertinent to have a system that
allows gamers to purchase products. However, at the same time, gamers
should still get value out of them when they're finished playing them
– by selling them to others, or cashing them in at stores such as
GameStop. With the sheer amount of conflict surrounding the used used games market, it's fair to state that it provides gamers and
consumers a high level of trust in who they buy their games from, and
that trust improves the quality of the brand of a game, overall. As Sony's instructional video on used games is anyone wonder,satirizing the issue is a good way to poke fun at your competition.
Offline functionality -
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Xbox One: Online Only - You want offline, go back to the 360 |
While it seems straightforward, the
reality is Microsoft has completely bypassed this section, which, as
you can tell from the audience in this video (link here), is a
major factor in purchase power of this system. Of course, you can
always go back to the Xbox 360, if you're to lame to have aninternet connection, as far as Don Mattrick is concerned.
No more Regional lockout -
One of the most underrated elements of
the PS4, is region-free - something that hasn't really existed in the
entire history of the console/handheld gaming industry. All major
consoles have maintained region-based elements, and it would appear
they're taking a page from the computer model – allowing you to
have a product from anywhere, and play on your system, without
needing conversion mods or a region-based system. This element alone
is an incredible feature that finally helps propel consoles into the
expanding sectors of the gaming market.
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