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Thursday, May 9, 2013

Business Plan - Video Game Venture Capitalists: LightSpeed Venture Partners & Joystick Labs





         What is venture capital, you might ask? Why could it be important to video game companies? Neither needs a detailed answer. It's all rather straightforward – games cost money, lots of it. Video game venture capitalists have the ability to get a developer out the door, and with every higher layoffs and closing studios within the last year, an investor has the potential to be the solution.

This money ain't free - but it sure beats loans
         With companies like Lightspeed Venture Partners, or Joystick Labs developers have legitimate opportunities beyond selling the dream on places like Kickstarter – though that has indeed, become a powerful launching platform. In the case of Lightspeed, whom, over the past 20 years has backed a couple hundred start-ups, has managed to secure themselves an impressive foothold in the realm of technology industries – not just games.
         An article on Gamasutra, goes over the key elements that these venture capitalists are looking for, and it makes for rather pertinent reading material. Things like the quality of an assembled team, and the ability to leverage elements of a good game, into creating new games via 'unfair advantage' – a common term for using what it is that people like about your product/service into future products to give you, for all intents and purposes, a direct advantage over your competition. If you play a lot of MMO's of the Korean or Chinese flavor, you'll note this is a very direct and common strategy. Additionally, they expect to see companies use co-opting and cross-promotion techniques in order to promote products and increase monetization.
Friends to gaming companies and other shady business, everywhere
         Honestly, I can understand the reason behind Lightspeed Venture Partners' belief in these Key strategies. They let you know a company has more than their game itself, on the brain – that they're thinking of how to monetize their product not just at the shipping point, but for improved longevity beyond. As they're an investment company that prefers mobile/social space with respect to games investment, it's any wonder knowing how to leverage your market, and improve product longevity in the form of 'services' is of paramount importance.

         Joystick Labs, however, is a bit different. What started as a promising accelerator program for getting digitally distributed gaming companies off the ground, has already begun to close up shop. In a way, they remind me of people who like the “idea” of something, rather than the actual execution of it. Built to help the seed-stage of companies, and beyond, the Joystick labs aspired to use the Triangle – an area which has as many as 50 gaming companies as a community, across the Carolina's, in which their belief in quality teams (similar to Lightspeed) is of paramount importance. Rather than a focus of during-development, they work toward getting developers a chance to come together and get up-and-running. Their belief-spectrum in turn revolves around elements such as workforce supply – such as from universities and collegiate areas that are local. With the belief in mentorship, and a heavy presence in educating and networking those start-ups, they did something a little different that tried to give hope to would-be gaming companies – certainly, something we could see more of.
They came, they saw...they shut down?

         For whatever reason, however, they closed down in 2012, noting that they stopped applications but were still helping the few companies they invested in during 2010/2011. While I can certainly get behind what it is they were trying to do, it begs the question, was it the right method? What actually is necessary regarding mentorship, education, and network in the context of monetization, and after-release shelf-life of a product? What separates these two companies – one might suggest a more competent level of forethought. After all, Lightspeed is still here to stay, and thanks to them, I'm able to keep blowing hours on just about everything companies like Kongregate put out, so it's not all bad.

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